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Foggy night at loco shed

Blender EEVEE render from a small project I started specifically for using the new EEVEE engine of Blender. Playing around with various lights and settings as well as volumetric fog parameters. Little tweaking done in compositor afterwards for final image. All 3D assets used in scene are real-time game ready assets for train simulator game called OPEN RAILS.

Feedback's & Suggestions would be appreciated.

Thanks.